The old proverb is most certainly true: Rome was not built in a day. It took more than a millennia to evolve from a fledgling city-state to the seat of a vast empire and finally become the regal Italian capital that exists today. Perpetual's design team may have spent a fraction of that time in designing their digital replica of the fabled city for Gods & Heroes: Rome Rising, but it was still quite the monumental task. In fact, it was such a multifaceted and demanding job that, after building the city once, the design team completely scrapped it and started over.
"What we tried to do when we built Rome was make it one of the most interesting cities we've seen in an MMO, period," says John Mundy, lead level designer for Gods & Heroes. While the in-game Rome is modeled after the real-life city, the final product carefully balanced historical accuracy with the specific needs of the player. The Rome that appears in the game is an exceptionally large, intricate, and -- above all -- fun city.
Used with permission by Beckett
